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DEMO

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This section contains some demonstration demos of the functionalities and general architecture of APPAR.
Some general features of the construction are highlighted.

Global virtual environment: consisting of the main square available for USERS and CLIENTS and the secondary square is available for CLIENTS only where the stands are housed for carrying out actions dedicated to the definition, creation and management of personal augmented reality. The two squares are separated by an access gate close to the WIFs with the user profile.
When logged WIF has a USER profile, the main square adapts by favouring the appearance of stands dedicated to the representation of information content. When logged WIF has a public CLIENT profile, some stand for the representation of the information content  are replaced with some dedicated to the management of its augmented reality

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Global virtual environment: consisting of the main square available for USERS and CLIENTS and the secondary square is available for CLIENTS only where the stands are housed for carrying out actions dedicated to the definition, creation and management of personal augmented reality. The two squares are separated by an access gate close to the WIFs with the user profile.
When logged WIF has a USER profile, the main square adapts by favouring the appearance of stands dedicated to the representation of information content. When logged WIF has a public CLIENT profile, some stand for the representation of the information content  are replaced with some dedicated to the management of its augmented reality

Global virtual environment: consisting of the main square available for USERS and CLIENTS and the secondary square is available for CLIENTS only where the stands are housed for carrying out actions dedicated to the definition, creation and management of personal augmented reality. The two squares are separated by an access gate close to the WIFs with the user profile.

The logged WIF has several cameras dedicated to performing different functions and support inside the mixed reality:
- one's camera as a First Person who is imagined jointly placed on the front of the WIF. This camera (FIRST PERSON VIRTUAL CAM) moves in virtual reality and is controlled by various commands available to the WIF, in particular 4 joysticks, one for advancing and moving to the right or left of one's view, one dedicated to raising or looking down, one dedicated to making a quick movement (jump), one dedicated to head rotation.
- the video REAL CAMERA  that displays physical reality capable of recognizing and activating "active objects" framed from time to time
- a camera for DRONE CAMERA VISION vision over the entire environment
- numerous cameras called DOLLY CAMERAS  can be piloted by the APP4R system for rapid movements in the environment, or piloted using notifications from external applications (through the use of API calls), by the A.I. Engine, by the Meta-WEB (Customized Bing Search) search engine or as a result of application angles or sub-angles intercepted by the WIF gaze.

Navigation in reality increases in addition to the support of environment navigation tools (described above) it makes use of local navigation support tools.
These allow you to perform a temporary zoom of information elements (typically they are choice menus) or to act in the virtual 3D space to move, rotate and change the size of the objects.

In these 3 examples the logged WIF is in English, Japanese and Chinese (as examples) and is operating in the application area called LANGUAGE COGNITIVE TASK [ which will be described later).
Trigger 3D management actions.

The application components present in APP4Ar can be classified as:
- app for setting up the stands: they manage all the side panels, icons, logos, titles, texts, audio clips, movie clips under the background of the stand. I can be activated by the system or by external APIs or by A.I. Engine
- app serving application corners and any sub-corners that are statically allocated in a stand. These are part of the operational equipment of the stands.
- app for the management of dynamic application angles and sub-angles called "addressables", under the pilot action of the A.I. Engine
- custom apps created for specific customer needs and based on this technology.
Augmented Reality is the real-virtual place where physical objects, virtual objects, and WIFs, users, meet and cooperate. Adapting to the language and spelling of the WIF is an element guaranteed by APP4Ar.
Each app (among those listed) is REGENARTED to assume the language and alphabet of the WIF that will find the augmented reality extremely familiar. Theses, titles, headers TEXT AND VOCAL messages ARE AUTOMATICALLY REGENERATED.
In this example, SYS accesses the APPS language structure to show the centralized architecture of the language's cognitive system.These allow you to perform a temporary zoom of information elements (typically they are choice menus) or to act in the virtual 3D space to move, rotate and change the size of the objects.

Those who create augmented reality should be able to take advantage of the technology offered by APP for AR and create text and voice messages suitable for the languages of the WIFs that will meet the active objects capable of activating these contents.
The application angle COGNITIVE LANGUAGE TASK [other angles are present such as DOCUMENTS COGNITIVE TASK covered in another demo] allows you to perform this function.
The customer chooses the language in which to type the text, defines the identification key of the context (to be able to replace its content later on as needed) and starts production in all LANGUAGES and WITH ALL available items.
The active element encountered and framed in physical reality has a connection with a dispatcher which will not have to differentiate according to the language of the WIF: it automatically retrieves the version suitable for the logged WIF.

For the same language, a female and a male voice are always guaranteed.
For many languages, there are many choices.

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